Showing posts with label general stuff. Show all posts
Showing posts with label general stuff. Show all posts

Saturday, 17 April 2010

Celestial Speed

Blizzard are an intelligent lot. For all that Trade might try, the point really can't be argued: the other night they were pulling in millions of pounds via a queue numbering in the hundred-thousands, and they did it through well-considered use of ponies. To be more precise, the Celestial Steed. Other blogs have already delved into estimating the enormous profit, so I'm going to leave them to it, as there's another area of discussion much more suited to my maths-retardant brain.

Specifically: what the flying horse are thousands of people doing throwing their cash into pixels?

The mount is, essentially, purely aesthetic. Alright, it spares you the in-game cost and toil of trundling over to your friendly local mount vendor and snagging a new steed every time your riding skill escalates, but the cost is so low these days it's negligible. Defending your purchase from a standpoint of convenience alone is going to be difficult. In fact, I suspect most people who're doing this are actually just a little bit afraid of admitting something closer to the truth: they're buying it because it's really, really pretty. And there's a word people tag to you when you buy stuff because it's really, really pretty: superficial.

Superficial - RELATING TO THE SURFACE.
Relating to, affecting, or located on or near the surface of something.
A superficial wound.

As this is entirely to do with a mount skin, it's exactly the right word. The problem lies in the reams of social stigma surrounding this notion: buy something just because it's pretty and you risk being materialistic and focused only on aesthetics. Perhaps you're even a wee bit stupid because you're paying for pixels in a game.

Those that are entirely caught up on that idea need to stop and think for a moment. If you're playing World of Warcraft, I'm afraid you already are paying for pixels in a game. Even if you do it to make new friends or spend time with old ones, you witness everything going on in WoW, from chat to damage output to that nice new loot, through pixels on your screen. So be careful, least you find your argument turns in a lot of “only in some cases” or perhaps “just not in my case” because of your own monthly subscription fee.

Nevertheless, there is some weight to what these people are saying. Buying anything simply because it's pretty, be it a new shirt or a new winged horse, cannot logically be justified. The thing that several members of both sides seem to be missing is that no one is buying it simply because it's pretty. They're buying it because it's pretty and pretty is going to make them happy.

Let me go all anecdotal on you.

The night before the Celestial Steed was released, I split from my boyfriend of three years. While I had prepared myself for that – hell, I instigated it – it knocked me back a bit nevertheless. By the following evening I had a headache and that lingering nausea of recent loss. Not the stuff of violent heartbreak, but suffice to say I was on a downer. Then I found out about this horse, and my immediate reaction was I deserve cheering up. Not “it'll save me a few minutes' travel time and a handful of gold for my alts”, not “it'll boost my mount count for that achievement”, not “I'll be able to hang around Dalaran with the cool kids!” I wanted to nab me some happy and damn, what is a sparkly winged horse if not that?

My purchase has provided exactly what I wanted. I bought it, rode around on it with a mate, and just generally had fun. Not just that, but the depth of my love for shiny horses has left me gleeful every time I log on to find my character sitting on one.



To summarise, I bought something aesthetically pleasing. It made me happy. It doesn't need rationalising any further: as soon as you stop looking at superficial assets and considering them as something shiny with no additional benefits, as soon as buying pretty translates correctly to buying happy, it ceases to be something to get defensive about. It ceases to be worthy of derision.

Wednesday, 9 December 2009

3.3

So, it's big patch day and I'm scanning the notes when I see the real point of this update.

The existing /welcome emote now greets/welcomes targets (character says "hello"), while the new /yw is for saying "you're welcome."

Confusion begone. The /welcome emote had perplexed and irritated me for years; I have to admit seeing it, of all things, being fixed made me grin 'til my cheeks hurt. Huzzah Blizzard, huzzah!

Alright, alright. They've changed Taunt's diminishing returns too. Specifically, mobs no longer become immune to Taunt until five Taunts have landed, and the duration of the Taunt effect will be reduced by 35% instead of 50% for each Taunt landed. Somewhat vaguely, we're also told that "most creatures in the world will not be affected by Taunt diminishing returns at all." I presume this means mobs outside of instances and perhaps instance trash; this last part is a tad useless if that's the case, as the only mobs to regularly be Taunted back and forth between tanks are bosses.

That said, I've been musing over why they would make Taunt easier and safer to use, and it makes me wonder if perhaps it hints at more fights like Gormok the Impaler being added in future. The process of letting one tank hold the boss until a certain debuff is applied/stacks to a certain number is one I quite enjoy, as it keeps both tanks entertained and keeps the healers attentive as well. A boss fight that starts with multiple mobs and then narrows down to just one can be particularly boring in the final phase for an off tank if his or her only role is to apply any debuffs and wait for the main tank to make a mistake, after all.

As per usual, though, the patch includes something annoying. It wouldn't be right otherwise, no?

Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.

Okay, so this isn't exactly crippling. A fight would have to be riddled with fear, stun and polymorph to make me even consider equipping my PvP trinket while tanking, but damn it, haven't they nerfed WotF enough? With these changes to it, Arcane Torrent is becoming the clear winner when comparing the two for PvP. Pfft. And once upon a time we Forsaken were the unchallenged rulers of the PvP racial...

Ahem. Anyway. Warriors, you must be loving our corner of the patch notes.

Warriors
Victory Rush: This ability is now trainable at level six.
Talents: Protection: Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

Stop and take a few deep breaths. I know it's a lot to take in, especially for those of us at level eighty. Sheesh.

In all seriousness, though, the Damage Shield change makes sense and adding Victory Rush to our low level move pool is definitely coherent with all the other changes to make levelling less painful. To a low level warrior, rage starved and struggling to kill things with rubbish weaponry, Victory Rush will be a godsend. Yes, it won't effect those of us who've already levelled in the slightest, but let there be love for our newly-rolled warrior amigos. Besides, the lack of changes can mean one of two things: they think we're fine, or they're working on something bigger and more ground-breaking. I can't really see a reason to complain about either!

Happy patch day, at any rate. Best of luck to those set to raid Icecrown, and grats on all those incoming upgrades to those ready to grind some more heroics for new emblems!